Teaching Law

Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, 11 April 2012

Is it Possible to Steal Virtual Goods?

According to media reports, a court in the Netherlands has recently upheld the conviction of a boy who stole another boy's 'virtual goods'. These are items used in an online computer game, that have no tangible form.  This raises the question of whether or not ‘virtual goods’ are property.  In the Australian context, I am inclined to think that they are not.  I think that this highlights the limitations of our system of classification of property.
 
An attempt to explain online gaming
Disclaimer: I am not a gamer myself, and therefore possibly have a fairly simplistic view of what goes on…  
The idea of virtual goods arises in online gaming.  My understanding is this.  A person writes some kind of program that allows many people to connect via the internet and play a game online.  The game involves a quest of some sort, and as a result of winning one may acquire ‘prizes’ within the context of the game.  In the online environment, these have a visual form and are used to advance in the game.  It is possible also within the context of the game to earn points that take the form of game money.  This money can likewise be used to acquire virtual goods, again in the context of the game. 
The ‘money’ and ‘goods’ in this context have no existence outside the context of the game and are created through the author’s code.  So are they property?